cheat/non-cheat).Revivers, are small creatures, akin to but slightly larger than a Headcrab. Will search commands, descriptions, flags, and default values.įindflags - finds commands of a certain flag (eg. Example: bind p "impulse 101"įind - Finds and list all command containing the keyword. If a command requires arguments (has a space in the command) then the entire command must be surrounded by quotes. 0 is normal).īind - Binds a certain keyboard key to input a command. Splitscreen_mode - Enables a buggy but potentially hackable splitscreen mode. Nav_generate_no_restart 1 - Generates a navmesh so NPC's can walk around a custom SteamVR Workshop Tools map. a5_ending\void_space - The floating Zen island at the end, but with no planet or Gman.a1_intro_world\citadel_vista - Looks to be the same as above.a1_intro_world\citadel_vista_screen - Potentially a backdrop for a TV screen?.a3_hotel_street\hotel_street_skybox_static.a2_quarantine_entrance\a2_quarantine_entrance_skybox. a5_vault - When you first enter the vault.Can also load maps from the SteamVR Workshop Tools Example: load S2/quick loads the quick save from the third save slot. Restart - Restarts the current map from the beginning. Highest_chapter_unlocked - Unlocks all chapters up to a number. These commands are for loading maps and various other developer tasks. R_world_wind_dir - Changes the direction the wind effects trees and grass. R_world_wind_strength - Changes how much trees and grass wave in the wind. R_cubemap_debug_colors 1 - Shows the names and bounding boxes of cubemaps in the level. (The current viewmodel is just an error model). R_drawviewmodel 1 - Enables your viewmodel. R_show_skymap 1 - Shows the bounds of the skybox. Set to 0 to disable stereoscopy and remove all depth perception. Larger numbers will make the world look smaller. Vr_eye_separation_mm - Changes how far apart the cameras for each eye are. R_wireframe 1 - Draws the world in wire frame. Vr_enable_volume_fog 0 - Disables volumetric fog. Vr_render_decals 0 - Disables bullet holes. R_drawworld 0 - Disables world drawing, leaving only props and entities. R_post_bloom 0 - Disables post processing bloom. Mat_fullbright 1 - Draws entire world in full brightness. R_directlighting 0 - Disables area lights that effect both world and entities. R_indirectlighting 0 - Disables lighting on most props and entities. Vr_enable_lights 0 - Disables live lights. R_texture_stream_max_resolution - Changes the resolution of textures. Hlvr_spectator_hud_size - Scales the spectator HUD by a certain percent. Some people might find these useful to increase their game performance.Ĭl_showfps 1 - Shows an FPS Counter on the desktop. These are commands pertaining to graphics quality. Hlvr_rapidfire_grant_upgrade - Grants SMG upgrades. Vr_rapidfire_rof - Time between shots for the SMG. Going over the default will empty your backpack quicker. Vr_rapidfire_ammo_per_capsule - Amount of ammo in each SMG mag. Give item_hlvr_weapon_rapidfire - Spawns a SMG at your feet. Hlvr_shotgun_grant_upgrade - Grants shotgun upgrades. Vr_energygun_handcannon_force_scale - Changes the force shotgun pellets exert on props. Vr_energygun_handcannon_pellet_count - Number of shotgun pellets per shot. Vr_shotgun_rof - Changes the time between shots in seconds for the shotgun. Vr_energygun_handcannon_dmg - Changes the damage per pellet of the shotgun. Hlvr_shotgun_give - Gives you the shotgun. Give item_hlvr_weapon_shotgun - Spawns a shotgun at your feet. Hlvr_energygun_grant_upgrade - Grants Pistol upgrades. Vr_energygun_rof - Time between shots for the pistol. Vr_energygun_ammo_per_clip - Amount of ammo in each pistol mag. Vr_energygun_dmg - Changes the damage per shot for the pistol. Give item_hlvr_weapon_energygun - Spawns a pistol at your feet.
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